

The weapon models are good, but I still prefer AO. I had been playing Call of Chernobyl since its a modders resource and am very interested in working with it, and had installed the STCS weapon pack. This would be much more frequent than in game, so I am relatively confident with the loadout stability now.Įdit 3: As a little 'bonus', I'm working on an optional addon to the mod. I spawn around 40 or so squads throughout the video, one squad per faction every 20 to 60 seconds (though it feels more frequent, might have messed up some units somewhere.). I think I hit them all but who knows.Įdit 2: Here is a little bit better of a stress test, however it was very taxing on my system along with fraps, hence the frame rate. However, keep in mind, this scenario is playing out in three other locations on the map (just not simulated the same way, instead it uses math to determine who wins etc).Įach squad is spawned at a random resource level so I could attempt to test all weapon tiers. In this video, I am at the Neutral Base, Cordon. I need to update a few icons as you'll see at the end of the video where I show different weapons.Įdit: As a little stress test, I created a little script that spawns random enemy squads at four faction bases every twenty to sixty seconds or so. I could also possibly create yet another configuration with all weapons using their vanilla stats.Īnyways, I thought I'd let people know this thing is in the works and that its actually pretty close to completion from what I can tell. They will include double damage by weapons, as well as random weapons for all actors. I will also be releasing a couple options with the merger.

I will make it work shortly after an initial release, however. I will likely post drafts of the weapon tiers for the factions tomorrow after I get home from work in this thread.Īs of right now, it does not support atmosfear to my knowledge. I want help creating balanced lists for all of those classes, so the merger can be as fun as possible for everyone. That is where I want a little bit of community input at this point. I need to create lists for Duty, Freedom, and the Bandits before the mod is complete, and then modify character descriptions in an xml file to update weapons for Monolith and the Army etc, but those ones are easy. This is the weapon tier for the stalkers, or Defiance in TFW. They control two to three resource points judging from the SKS that the sniper is using. So in that video, you'll see the new weapons distributed amongst the stalkers. The video resolution is also a little too low. Please excuse the music, its a little lame for this I guess. To kick things off, here is a video of the Neutral Base, Cordon. This is not a full merger, at least not yet. Well, it didn't exist as far as I was aware, so I made it. Recently I had seen a couple people ask if this merger existed, and I too had wondered that.
